Core Design's desire to make a 3D game where you could actually see your character was the seed that eventually grew into Tomb Raider. That may not seem significant now, but it was groundbreaking at the time. Almost all "3D" games in the mid-to-late 1990s were first-person, which allowed you to fudge things with scaling 2D spites à la Doom. A third-person 3D game, on the other hand, necessitates the use of a moveable camera, implying that your 3D game must be 3D.
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